Tapping into a shared history of computer games and digital environments Studios ZYVA & Sam Buckley created this chair from the 35 distinct variants of a hexomino (a solid shape with 6 segments, much like a Tetris shapes’ 4 segments)
Through combining and recombining these shapes the project sought to find forms that speak the language of furniture and interior design but in a dialect that is true to the thinking of both design studios, through both colour and structure.
Choosing the most ubiquitous furniture form, the humble chair, as the starting point for a physical manifestation of the concept drives the narrative of simplicity and chance as the pieces were assembled both digitally and physically.
The project shows innovation mainly in the concept of the piece. Whilst the production was not straight forward, it wasn't intending on being innovative in manufacturing, yet it wasn't a straight forward build!
As the project had started out as an NFT piece, we decided on creating a physical object to sit alongside the NFT in a bid to bridge the notion of digital works in the metaverse with physical objects that consumers might be able to accept more readily. As it happens the NFT world has imploded yet our physical manifestation lives on, and has been accepted as an innovative piece of design.
The main aim of the project was to blur the lines between the physical and digital spaces, not simply as another chair design. The chair was picked as an accessible piece that could help to bridge the gap in consumers' minds between the physical world and the machinations of computer aided design, and its place in the digital world. In this way the chair forms needed to look liek the y were rendered, so it is often a surprise to people that the images shown are photographs of the physical piece.
Now that the prototype has been shown at Paris Design Week, and is soon to be included in gallery shows we are revising the design so that it may be editioned for sale to the open market. We are addressing points on how to make it more durable, as well as reducing weight and some of the complexities of the design, which the tight deadline on the original concept didn't allow for. Whilst this design isn't going to go into mass production, and can be seen as a piece of sculpture, we would like to lessen the impact of manufacturing a limited edition piece, so that its more practical as well as sustainable.