S-Game is one of China's top developers of mobile games and original IP content. The "Phantom Blade" mobile game series has repeatedly reached the top 10 of the iOS best-seller list.
Office space is the external expression of the company's corporate culture. How to meet the function of office space and interpret the understanding of S-Game to the game? What kind of office space does the dream maker of the game world need?
The world in which "Phantom Blade" takes place is called "Shadow Realm," a semi-space world based on traditional martial arts and featuring steampunk content. The world seems to be impacted by distorted energy, full of gloom, contrast, and mystery ......The design team decided to materialize the dream world woven by the dream maker, using the "Phantom Ring" concept to impact the physical world with this energy, creating an immersive office space with its own reality-distorting force field.
The design unfolds with black as the base. Black floors, black walls, black tables and chairs... The different shades and mediums of black give the space a rich sense of texture and hierarchy, and the sense of space seems infinitely extended as if you have stepped into the game world of the shadow world.
The president's office, located at the end of the office, is composed of pure white, silver carpet, silver table and chairs, silver metal roof, and free curves extending from the ground to the whole space.
The column, encased by the energy body, appears otherworldly, capturing the instant the energy field is invaded and frozen.
Beneath the energy body canopy, social spaces like meeting rooms, reception, negotiation areas, and water bars are naturally separated. Meeting rooms use custom black gradient glass partitions with polka dot arrangements creating a gradient resembling a mini-world in a glass bubble.
The entrance of the office area is the most "dangerous" place in the whole area. The designer reflects the light infinitely through mirrors and light strips, creating a visual effect of infinite space downward extension and stimulating the imagination of breaking the rules.
The impact of the other world is not only in the space. All the elements in the space are disturbed. Tables, chairs, door handles, and even pen holders are turned into strange forms. Two metal chairs weighing 300-400 pounds at the company's entrance have their backs, armrests and legs fused into one, and the wavy curve seems to be an infinite loop. The pencil holder is like melted metal flowing on the desktop. The chairs in the small conference room are from Roche bobois. The smooth curved shape of AVA chairs and the sense of disappearance brought by transparent materials fit perfectly with the temperament of the space.
The S-shaped door handle of the president's office evolved from the logo of S-Game, and at the same time, alludes to SoulframEE, the founder of S-Game. The backlight is lit up as if a mysterious war blade floats on the black stone rock slab.