As an exhibition based-on video game at the front end of the trend, GAME ON not only brings classic games back to our nowadays life but also opens up our vision and imagination for the future social life. When the architect received the design commission, the challenge was extraordinary big. First of all, the game show must be playful and attractive visually and physically. But in the time that entertainment fills our daily life, however, the amusing staff is usually overwhelmed as the day to come. How to express or implement a very interesting game exhibition has become the most important design starting point.
The interior space was inspired by PIXEL, generally appears in video games. Thus the architect extended such idea on graphics, façade of architecture and interior. The entire space looks like a huge pixel maze. Visitors can play in every interactive space like Mario jumping on the pixel boxes.
The organizer re-used staffs and properties from other allied exhibitions as far as possible. In the same time, the architect believes that most of the cubes in the space could be adaptively used in other activities, even in public spaces as decorating ornaments.
2018 GameOn Exhibition and Festival
PleasantHouse Design

1 / 10
Designer
PleasantHouse Design
Client
Blooming Investment
Floor area
4168.00 ㎡
Completion
2018
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